#include "pch.h"

#include "LevelLoader.h"
#include "BasicLoader.h"

LevelLoader::LevelLoader(ID3D11Device* Device)
{
	this->Device = Device;
}

bool LevelLoader::LoadLevel(
	const char Filepath[],
	ShapeLibrary *shapeLibrary,
	TextureLibrary* textureLibrary,
	ShaderPairLibrary* shaderPairLibrary,
	ModelLibrary* modelLibrary)
{
	return true;
}

